

You would not put all these abilities in a set, we would probably think real hard about putting Untap or Multikicker. “When we're doing the Secret Lair executions of this, it really does unlock the team to go wherever they want to go with it. “What happened is the team, for all of these, they sat down at the very beginning and just started going through everything Magic's done and saying ‘is there a fit?’” Heggen explains. That last one is a particularly odd choice given it’s only shown up on a single card after its initial introduction in 2008's Shadowmoor block, but Heggen says it was explicitly used as a visual joke here: the symbol looks like the quarter-circle joystick motion required to do Ryu’s Hadoken ability in the video games. Those abilities are surprisingly wide-ranging mechanically too, featuring everything from Multikicker on Chun-Li to the equivalent of Skulk on Dhalsim to the Untap symbol on Ryu. The team even considered making cards based on specific moves or iconic things that weren’t characters themselves (for example, something like a “Round One” or "Perfect" card), but that they instead decided to represent moves as abilities on each creature. WOTC’s Mark Heggen tells me they began conversations with Capcom for this crossover about two years ago, and that they tried a bunch of different character lineups and creative angles, but that it ultimately made the most sense to focus on the these eight classic fighters.
